


Tail gives your Barbarian the ability to sprout a long, spiny tail which you can use to deal 1d12 piercing damage, and which also has the reach property. You can also make an additional attack with your claws once per turn as part of the same Attack action. Claws transforms your hands into…claws, which deal 1d6 slashing damage. This bite does 1d8 piercing damage on a hit, and once on each of your turns, you can regain hit points equal to your Constitution modifier. These options are Bite, Claws, and Tail.īite gives you mandibles or the jaws of a mighty beast. Each time you rage, you can choose between three different natural melee weapons that manifest as part of your primal anger spilling out. Shifters (sometimes called were-touched) might have a special connection with this class.Īt 3rd level, the Beast Barb gains Form of the Beast. It’s possible that these Barbarians house a primal spirit, or are even descended from shapeshifters such as Lycans. Beast Barbs take on animalistic features to give them abilities that rival even the angriest of Owlbears. Path of the Beast Barbarians take the savage, primal rage of a Barbarian and dial it up to a 10. Barbarians are feared opponents, with many Dungeon Masters having to make encounters deadlier at the mere presence of one. Barbarians have always been known as the class in Dungeons and Dragons with serious anger management issues and a penchant for blood-spilling.
